Course : Animation



Lecture Name Click to Open

006_Introduction to Texturing

007 TYPE OF SHADERS _ A

007 TYPE OF SHADERS _ B

008_Generating UV Maps _ A

008_Generating UV Maps _ B

008_Generating UV Maps _ C

008_Generating UV Maps _ D

008_Generating UV Maps _ E

008_Generating UV Maps _ F

008_Generating UV Maps _ G

008_Generating UV Maps _ H

008_Generating UV Maps _ I

009_3D Paint & Texture _ A

009_3D Paint & Texture _ B

010_Render Setting with Render View

014 IBL and Physical sun and sky B

014 IBL and Physical sun and sky C

015 caustics 3rd party plugin

016 Introduction to Rigging & Inorganic rig setup

019 A

019 B

019 C

019 D

019 E

25_a anim a

25_b Anim bb 0011

25_c Anim 3 001

25_d Anim 4 001

25_e Anim 5 001

026 Rigid Body Dynamics

028 Fluids A

028 Fluids B

028 Fluids C

028 Fluids D

028 Fluids E

029 Ncloth A

029 Ncloth B

029 Ncloth C

029 Ncloth D

30_b module hair and fur 002

032 Liner Workflow with ARNOLD A 001

034 Working with render layers A 001

034 Working with render layers B

035 multi pass rendering A

035 multi pass rendering B

036_color Theory

037 Introduction to compositing history of VFX, node base, and layer based compo

038 Introduction to compositing A

038 Introduction to compositing B

038 Introduction to compositing C

039_ Look and feel development

40_ case study

Animating more complicated objects, creating poses B

bouncing ball 1

Bouncing ball 2

B premiere render

color theory 0022

C premiere render

D premiere render

module 24 graph editor

Module 21_Getting familiar with timeline and animation setting_A

Module 23_Animating more complicated objects, creating poses

Module 27 N particles fundamentals

Module 30 hair and fur A

Module 31 Basic Arnold

Module 033 Baking geometry A

Module 033 Baking geometry B

Module_20_Morpher

Rigging inorganics, understanding attribute editor working with attribute

Session 001 Introduction to Animation Their Production Pipline

Session 002 Maya History and Future

Session 003 MAYA GUI A

Session 003 MAYA GUI B

Session 003 MAYA GUI C

Session 004 A Table

Session 004 B Castel

Session 005 001 Gun Concept Sketch

Session 005 002 Gun Reference Setup in Photoshop

Session 005 003 Gun Reference Match in Maya

Session 005 004 Gun Basic Model 01

Session 005 005 Gun Basic Model 02

Session 005 006 Gun Detail into Muzzle, Grip Pannel

Session 005 007 Gun Emplementing the Symmetry A

Session 005 008 Gun Emplementing the Symmetry B

Session 005 009 Gun Adding Extra Details into its Body A

Session 005 010 Gun Adding Extra Details into its Body B

Session 005 011 Gun Detail into Barrel and Hammer

Session 005 012 Gun Detail Enhancement

Session 005 013 Gun Magazine and Bullet Modeling

Session 005 014 Gun Cleanups and File Organisation

Tools of rigging and essential required for rigging

X_011 Introduction to Lighting A

X_011 Introduction to Lighting B

X_011 Introduction to Lighting C

X_011 Introduction to Lighting D

X_012 camera and batch render A

X_012 camera and batch render B

X_013 working with IES light A

X_013 working with IES light B

X_014 IBL and Physical sun and sky Interior_A