006_Introduction to Texturing |
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007 TYPE OF SHADERS _ A |
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007 TYPE OF SHADERS _ B |
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008_Generating UV Maps _ A |
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008_Generating UV Maps _ B |
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008_Generating UV Maps _ C |
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008_Generating UV Maps _ D |
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008_Generating UV Maps _ E |
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008_Generating UV Maps _ F |
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008_Generating UV Maps _ G |
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008_Generating UV Maps _ H |
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008_Generating UV Maps _ I |
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009_3D Paint & Texture _ A |
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009_3D Paint & Texture _ B |
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010_Render Setting with Render View |
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014 IBL and Physical sun and sky B |
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014 IBL and Physical sun and sky C |
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015 caustics 3rd party plugin |
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016 Introduction to Rigging & Inorganic rig setup |
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019 A |
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019 B |
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019 C |
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019 D |
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019 E |
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25_a anim a |
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25_b Anim bb 0011 |
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25_c Anim 3 001 |
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25_d Anim 4 001 |
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25_e Anim 5 001 |
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026 Rigid Body Dynamics |
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028 Fluids A |
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028 Fluids B |
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028 Fluids C |
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028 Fluids D |
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028 Fluids E |
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029 Ncloth A |
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029 Ncloth B |
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029 Ncloth C |
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029 Ncloth D |
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30_b module hair and fur 002 |
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032 Liner Workflow with ARNOLD A 001 |
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034 Working with render layers A 001 |
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034 Working with render layers B |
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035 multi pass rendering A |
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035 multi pass rendering B |
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036_color Theory |
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037 Introduction to compositing history of VFX, node base, and layer based compo |
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038 Introduction to compositing A |
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038 Introduction to compositing B |
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038 Introduction to compositing C |
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039_ Look and feel development |
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40_ case study |
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Animating more complicated objects, creating poses B |
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bouncing ball 1 |
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Bouncing ball 2 |
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B premiere render |
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color theory 0022 |
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C premiere render |
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D premiere render |
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module 24 graph editor |
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Module 21_Getting familiar with timeline and animation setting_A |
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Module 23_Animating more complicated objects, creating poses |
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Module 27 N particles fundamentals |
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Module 30 hair and fur A |
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Module 31 Basic Arnold |
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Module 033 Baking geometry A |
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Module 033 Baking geometry B |
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Module_20_Morpher |
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Rigging inorganics, understanding attribute editor working with attribute |
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Session 001 Introduction to Animation Their Production Pipline |
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Session 002 Maya History and Future |
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Session 003 MAYA GUI A |
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Session 003 MAYA GUI B |
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Session 003 MAYA GUI C |
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Session 004 A Table |
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Session 004 B Castel |
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Session 005 001 Gun Concept Sketch |
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Session 005 002 Gun Reference Setup in Photoshop |
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Session 005 003 Gun Reference Match in Maya |
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Session 005 004 Gun Basic Model 01 |
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Session 005 005 Gun Basic Model 02 |
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Session 005 006 Gun Detail into Muzzle, Grip Pannel |
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Session 005 007 Gun Emplementing the Symmetry A |
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Session 005 008 Gun Emplementing the Symmetry B |
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Session 005 009 Gun Adding Extra Details into its Body A |
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Session 005 010 Gun Adding Extra Details into its Body B |
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Session 005 011 Gun Detail into Barrel and Hammer |
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Session 005 012 Gun Detail Enhancement |
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Session 005 013 Gun Magazine and Bullet Modeling |
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Session 005 014 Gun Cleanups and File Organisation |
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Tools of rigging and essential required for rigging |
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X_011 Introduction to Lighting A |
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X_011 Introduction to Lighting B |
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X_011 Introduction to Lighting C |
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X_011 Introduction to Lighting D |
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X_012 camera and batch render A |
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X_012 camera and batch render B |
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X_013 working with IES light A |
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X_013 working with IES light B |
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X_014 IBL and Physical sun and sky Interior_A |
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