Course : Animation

Lecture Name Click to Open
006_Introduction to Texturing
007 TYPE OF SHADERS _ A
007 TYPE OF SHADERS _ B
008_Generating UV Maps _ A
008_Generating UV Maps _ B
008_Generating UV Maps _ C
008_Generating UV Maps _ D
008_Generating UV Maps _ E
008_Generating UV Maps _ F
008_Generating UV Maps _ G
008_Generating UV Maps _ H
008_Generating UV Maps _ I
009_3D Paint & Texture _ A
009_3D Paint & Texture _ B
010_Render Setting with Render View
014 IBL and Physical sun and sky B
014 IBL and Physical sun and sky C
015 caustics 3rd party plugin
016 Introduction to Rigging & Inorganic rig setup
019 A
019 B
019 C
019 D
019 E
25_a anim a
25_b Anim bb 0011
25_c Anim 3 001
25_d Anim 4 001
25_e Anim 5 001
026 Rigid Body Dynamics
028 Fluids A
028 Fluids B
028 Fluids C
028 Fluids D
028 Fluids E
029 Ncloth A
029 Ncloth B
029 Ncloth C
029 Ncloth D
30_b module hair and fur 002
032 Liner Workflow with ARNOLD A 001
034 Working with render layers A 001
034 Working with render layers B
035 multi pass rendering A
035 multi pass rendering B
036_color Theory
037 Introduction to compositing history of VFX, node base, and layer based compo
038 Introduction to compositing A
038 Introduction to compositing B
038 Introduction to compositing C
039_ Look and feel development
40_ case study
Animating more complicated objects, creating poses B
bouncing ball 1
Bouncing ball 2
B premiere render
color theory 0022
C premiere render
D premiere render
module 24 graph editor
Module 21_Getting familiar with timeline and animation setting_A
Module 23_Animating more complicated objects, creating poses
Module 27 N particles fundamentals
Module 30 hair and fur A
Module 31 Basic Arnold
Module 033 Baking geometry A
Module 033 Baking geometry B
Module_20_Morpher
Rigging inorganics, understanding attribute editor working with attribute
Session 001 Introduction to Animation Their Production Pipline
Session 002 Maya History and Future
Session 003 MAYA GUI A
Session 003 MAYA GUI B
Session 003 MAYA GUI C
Session 004 A Table
Session 004 B Castel
Session 005 001 Gun Concept Sketch
Session 005 002 Gun Reference Setup in Photoshop
Session 005 003 Gun Reference Match in Maya
Session 005 004 Gun Basic Model 01
Session 005 005 Gun Basic Model 02
Session 005 006 Gun Detail into Muzzle, Grip Pannel
Session 005 007 Gun Emplementing the Symmetry A
Session 005 008 Gun Emplementing the Symmetry B
Session 005 009 Gun Adding Extra Details into its Body A
Session 005 010 Gun Adding Extra Details into its Body B
Session 005 011 Gun Detail into Barrel and Hammer
Session 005 012 Gun Detail Enhancement
Session 005 013 Gun Magazine and Bullet Modeling
Session 005 014 Gun Cleanups and File Organisation
Tools of rigging and essential required for rigging
X_011 Introduction to Lighting A
X_011 Introduction to Lighting B
X_011 Introduction to Lighting C
X_011 Introduction to Lighting D
X_012 camera and batch render A
X_012 camera and batch render B
X_013 working with IES light A
X_013 working with IES light B
X_014 IBL and Physical sun and sky Interior_A

Course : Animation
Lecture : Module 30 hair and fur A


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